"Digital Culture & Society" is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiries into digital media theory and provides a publication environment for interdisciplinary research approaches, contemporary theory developments and methodological innovation. This special issue discusses theoretical and artistic investigations on citizen engagement, digital citizenship and grassroots information politics. The articles reflect on the role of the digital citizen from the perspectives of (digital) sociology, science, technology and society (STS), (digital) media studies, cultural studies, political sciences, and philosophy.
Annika Richterich (Dr.) is an assistant professor in Digital Culture at Maastricht University (Netherlands).
Karin Wenz (Dr.) is assistant professor for Media Culture at Maastricht University (Netherlands) and director of studies of the MA in Media Culture.
Mathias Fuchs (Dr.), artist, musician and media scholar, is Senior Fellow at the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS) at Leuphana University, Lüneburg (Germany). He is a pioneer in the field of game art and is a leading scholar in game studies.
Pablo Abend (Dr.) is a postdoctoral reseacher in the project 'Modding and Editor-Games. Participatory Practices in Mediatized Worlds' in the DFG Priority Program Mediatized Worlds (1505) at the Institute for Media Studies and Theater, University of Cologne (Germany).